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Table of Contents
Welcome to the Good Ideas Bureau.
If you are reading this, it's probably because you've heard me tell you that I'm going to save the world, and that this is my explanation of how. The point is to build a world that works for everyone. That's never been done before.
The content of this wiki exists under the Creative Commons Attribution-Share Alike licence version 3.0 unported. What that means is that you may freely distribute this content, freely modify it, and even use it for commercial purposes, so long as you provide attribution and release your modifications under the same license. While you're not obligated to do so, please send contributions upstream (back here) rather than forking this information into a separate project.
The thing you should know before getting too involved is that some of this is seriously bullshit, which I've written to try to convince myself that I'm a better (more important) person than I actually am. It's a way of hiding from the things about myself I don't like. Knowing all this doesn't change the fact that I still react very, very poorly to failure.
Contents
By volume, most of this wiki is organized like a dictionary or encyclopedia, rather than something you sit and read cover to cover. Here are some things that are designed for reading straight through.
Introduction: A nice way of introducing people to the project. Not complete, but… a decent start.
Ground Rules
Policies, protocols, principles by which this work really must be conducted.
- Ground Rules: The Core Values, Goals, Purposes, Etc.
- Integrity: The most important quality to having life work.
- Stewardship: Changing the world from something that happens to you, to something you can really affect.
- Community: All for one, and one for all.
- Measuring What Matters: Knowing what you want, and certainty that what you do furthers your goals.
- Coaching: The practice of affecting another's life, such that the degree to which it works, and their satisfaction with it, are increased.
- Jargon: A perennial problem, and how to deal with it.
- The Matrix: A description of what we're trying to get away from. The concept of this page may be fatally flawed.
- Zion: The inspiring vision of the primary goal.
Style Things
- Use
to indicate problems with a section. Most
tags right now indicate that a section needs to be expanded by quite a bit.
- Use
for a question whose answer you don't know, or which is unknown.
- Use
for a question that has been promoted to the area of Active Research.
- Minor Changes: Use the “Minor changes” tag for corrections in grammar, spelling, or improvements in formatting. Basically, if the actual content doesn't change, it's minor.
- Important Note: Once you get your account created, you cannot edit any pages until I grant your account permission! This is to prevent spam.
Strategy
Strategy: The view from 20,000 feet–or 20,000 miles–or 20,000 light years–of how this is to be done.
Plans
In between 'Strategy' and 'Tactics', there are Plans; they are made of Tactics and fit inside of Strategies. If this is a city, these are the blueprints for rooms and buildings.
- Introduction: A nice way of introducing people to the project.
- Seconds: A crufty, crummy, incomplete conversation with lots of value and lots of problems.
- Life Map: Get real–clear–straight–about what's going on in your life; tell the truth about how satisfactory it is (or isn't).
- Personal Inventory: This page is mostly cruft. It's safe to ignore for right now.
Tactics
If this is a city, the Tactics are the bricks and mortar; the studs and the drywall. Principles and protocols that can be implemented immediately to produce an immediate result.
- Addiction: Less to do with substances, and more to do with participating in life, rather than avoiding it.
- Agency: Relating to the idea of choice that provides you with the experience of actually choosing, and getting, what you want.
- Black Holes: Thought viruses that seem inescapable. Whether they actually are or not is an area of active research.
- Games: Using Transactional Analysis to free yourself from self-defeating patterns.
- Happiness: Being able to change your “default position” from whatever it is to happiness.
- Judgment: Probably the most important contributor to the experience of life, judgment can turn anything into misery.
- Listen: The most important and powerful component of any kind of relationship.
- Presence: Living “in the moment”; experiencing life as it happens, and being at peace with it.
- Transformation: Instead of replacing old problems with new ones, replace what is now, with something new, unbounded by old problems.
- Upset: Resolving when things don't go your way, as quickly and satisfactorily as possible.
- Priorities: Doing the things you always wanted to do; getting procrastination out of your way.
- Stop Kicking Yourself: A remarkably easy way of clearing away the nagging old experiences.
Resources
- Resources: Main page of stuff that came from elsewhere.
- Active Research: Stuff for which a strategy for transformation has not been developed here.
- Glossary: Currently overflowing with jargon and in serious need of attention.
- Sandbox: Where ideas go while they're being developed and don't have a page yet. (Usually because it's not clear yet whether they need a page, or just to be incorporated into something that already exists.)
- Notes: “David's Notes” (think Cliff's Notes) on various relevant books.