Information about “games” from the approximate context of the book “Games People Play”.

For now just a list of games, with much more to be added later. Current order matches the order they're listed in the book, which is a pretty crappy order for reading them, IMO.

Life games:

Marital Games:

Party Games:

Sexual Games:

Underworld Games:

Consulting Room Games:

“Good” Games:

Camping:

Specific things for later addition:

Background

  • Ego states

Structure of a Game

C + G = R → X → P

The “con” is the first move / invitation made by the initiator, Person A. The “gimmick” is the weakness in Person B which leads him or her to respond to the con. The X represents a switch in ego states by Person A. P is his or her payoff, a surprise feeling.

New introduction for 2004 reissue of “Games People Play,” p. IX

Con

Gimmick

Response

Switch

Payoff

The payoff for a game exists in one or more of the following categories:

  • Internal Psychological
  • External Psychological
  • Physical
  • Existential: Reinforcement of an “Existential Position”–your perception about how you are, how other people are, how the world is. Or, to put it more simply, you get to be right about something.
tactics/games.txt · Last modified: 2013/09/16 23:18 by naptastic
 
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